/*
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 */
package world;

import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.terrain.Terrain;
import com.jme3.terrain.geomipmap.TerrainQuad;

/**
 *
 * @author adamgovan
 */
public class MapValues {

    public RigidBodyControl terrainPhysicsNode;
    public TerrainQuad terrain;

    
    
    public MapValues(RigidBodyControl RBC, TerrainQuad terrain){
        this.terrainPhysicsNode = terrainPhysicsNode;
        this.terrain = terrain;
    }
    
    public TerrainQuad getTerrain() {
        return terrain;
    }
    
    public RigidBodyControl getTerrainPhysicsNode() {
        return terrainPhysicsNode;
    }
    
    
    
    
    
}
